*~*The Dream Within*~*
**Fithos Lusec Wecos Vinosec**
Characters
Fantasy Forever
What is kandy?
Game Synopsis for 7,8,& 10:
FINAL FANTASY VII:
A giant energy manufacturing company known as Shinra Inc. is harvesting the sheer life energy of the Planet as a simple fossil fuel. Processed and made into products known as Mako and Materia, these materials can work miracles, granting the wisdom of the Ancients to the user. However, this substance, like all other fuels, is finite in supply, and the Planet's lifeforce is being malevolently drained by the constant explotation of Mako by Shinra. Though aware of the harmful effects, they function without remorse.
However, the real battle lies not with a corporation, but a force much more competent from the distant past. A long-thought dead warrior bent on becoming more and more powerful, coupled with the Planet's drained energy, threatens the very existence of everything sacred.
Now a small rebel group eminating from the slums must quell the various dangers toward the innocent, and one mercenary for hire must look amidst the lies and deception and find the man he is within.
FINAL FANTASY VIII: MUH FAVORITE!!!!!!!!!
In a time of both sophisticated technology and powerful magic, an evil sorceress corrupts the world's largest military power through manipulation and deception, enslaving mankind to do her bidding. Her goal is not something as simple as world domination; but to completely conquer all of space and time.
To counter the turn of events, various leaders head combat training schools, known as Gardens, that turn out elite fighting forces. Known as SeeDs, they defend, serve, and protect humankind from the sorceress. The sole purpose of these academies is to vanquish the sorceress and save humanity as we know it, although they take many other assignments for the right price.
A small, loose-knit group of SeeD graduates find themselves wrapped in a much bigger endeavor than simple military combat. Now, a gunblade specialist, together with a diverse group of young heroes, must set aside his fears, face the emotions he's run from, and become the leader that he never wanted to be.
FINAL FANTASY X:
Spira was home to highly developed civilizations until 1000 years ago, when Sin first appeared. Sin is a tresspasser, a scourge upon the land. It falls only to rise again, bringing chaos and destruction to Spira's technological advances.
A group of travellers from different tribes and walks of life will set aside their own beliefs to save their crying world. Together they will guard a young Summoner determined to defeat Sin at all costs.
The party journeys to the very ends of the world, visiting temples and bonding with Aeons. As the Summoner gains new strengths, she prepares to recieve her 'Last Summoning', the only power that can defeat Sin and save the world.
FINAL FANTASY VII:
CLOUD STRIFE
Age: 21
Height: 5' 7"
Job: Mercenary
Birthdate: August 19th
Birthplace: Nibelheim
Weapon: Sword
Arrogant, cocky, and full of ambition, Cloud fights as a mercenary who later joins AVALANCHE in order to grab some quick cash. What seems like a simple bombing mission turns into a quest to seek the warrior he once stood beside. Throughout his adventure, Cloud is forced to take on the challenges of facing the identity of his own life as well as struggle to save the planet.
AERIS GAINSBOROUGH
Age:22
Height: 5'3"
Job:Flower Merchant
Birthdate: February 7th
Birthplace: Unknown
Weapon:Staff
Through her beauty and kindness, Aeris holds a mystery that is both sacred and powerful. Meeting Cloud on the dirty streets of Midgar, Aeris later teams up with the ex-Soldier after an encounter with Shinra. Though her heart is pure and true, she takes interest in the relationship between Cloud and Tifa.
TIFA LOCKHEART
Age: 20
Height: 5'4"
Job: Bar Hostess
Birthdate: May 3rd
Birthplace: Nibelheim
Weapon: Gloves
Tifa is gentle and kind at heart, but once provoked, she becomes a lethal weapon. Once a childhood friend of Cloud, Tifa is a proud member of AVALANCHE and bar hostess at 7th Heaven in Sector 7. Even after five years of being apart, Tifa still can't hide her strong feelings for Cloud.
BARRET WALLACE
Age: 35
Height: 6'4"
Job: AVALANCHE Leader
Birthdate: December 15th
Birthplace: Corel Village
Weapon: Gun Arm
Losing his wife in an incident with Shinra years ago, Barret founded AVALANCHE: an underground resistance group whose mission is to destroy the use of Mako energy by destroying the reactors that power Midgar. Devoting his life to vengeance, Barret hires Cloud, an ex-Soldier, for his first bombing mission. Little does he realize that there is much more at stake.
CID HIGHWIND
Age: 32
Height: 5'8"
Job: Pilot
Birthdate: February 22nd
Birthplace: Unknown
Weapon: Spear
Destined to be the first man to explore the stars, Cid is one of the best pilots in air or on sea. With an excellent knowledge of machinery and expertise at his hand, Cloud and his team make use of Cid's skills as well as his stubborn and egotistical
attitude.
RED XIII
Age: 16
Height: 3'9"
Job: Beast
Birthdate: Unknown
Birthplace: Cosmo Canyon
Weapon: Headdress
Strong, fierce, and coated with fire-red fur, Red XIII is one large and powerful beast. However, his mind and soul are a different story. With amazing intelligence and a warm heart, Red XIII joins with Cloud after being rescued from a horrible Shinra experiment. Although Red XIII becomes a loyal and promising ally, much of his life remains a mystery.
CAIT SITH
Age: Unknown
Height: 3'2"
Job: Fortune Teller
Birthdate: Unknown
Birthplace: Unknown
Weapon: Megaphone
Cait Sith seems trustworthy at first, but always seems to be just as unreliable as his fortune telling. He rides on the back of his huge stuffed Mog, magically brought to life. With his large megaphone in hand, Cait Sith shouts orders to his large Mog. Although extremely strong in battle, Cait Sith is pretty weak at heart.
YUFFIE KISARAGI
Age: 16
Height: 5'2"
Job: Materia Hunter
Birthdate: November 20th
Birthplace: Wutai
Weapon: Boomerang
Yuffie is the direct decendant of a tradition-bound ninja clan - but she could care less about "tradition." She forcefully joins AVALANCHE, hoping to use them to obtain as much materia as possible. She is sly and completely self-centered, and her young age leads to brash decision-making and tumultuous relationships.
VINCENT VALENTINE
Age: 27
Height: 6'
Job: None
Birthdate: October 13th
Birthplace: Unknown
Weapon: Gun
Vincent, once having a secret past with Shinra, joins Cloud in an effort to resolve the torture in his soul and the horror Shinra inflicted upon him. Although he is quiet and frail, a dark and frightening power hides within. Although it seems Vincent was merely a subject for experimentation, his existance his an even deeper secret.
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FINAL FANTASY VIII:
SQUALL LEONHEART
Age: 17
Height: 5' 8"
Weapon: Gunblade
Birthdate: August 23rd
Keeping a somewhat quiet profile, this expressionless and distant teenager devotes his future development in Balamb. Though his ambition isn't shortsided, his team spirit is very much lacking. Equipped with a gunblade, a combined sword and gun, and eager to join the elite military organization known as SeeD, Squall is thrown into the mysterious conspiracy of rivalry in a world soon to be plaqued by chaos
RINOA HEARTILLY
Age: 17
Height: 5' 3 1/2"
Weapon: Blaster Edge
Birthdate: March 3rd
Although somewhat shy, Rinoa is very straightforward and honest with those around her. Her tenderness, warm-hearted nature, and kind compassion makes her very endearing. She originates from a forest town called Timber, fighting for their independence against the control from Galbadia. Her initial contact with SeeD starts through Seifer, but her feelings become more directed towards someone else.
ZELL DINCHT
Age: 17
Height: 5' 5"
Weapon: Gloves
Birthdate: March 17th
Growing up as an undisciplined "rich boy", Zell joined the Balamb Military Academy at the ripe age of 13 to follow in his grandfather's footsteps as a proud and powerful soldier. His honor and integrity fit his military ideals like a glove. Though he may be short tempered, Zell does possess a thick sense-of-humor. Through his rough attitude and stagnant experience, Zell is a martial arts master and powerful warrior.
IRVINE KINNEAS
Age: 17
Height: 6'
Weapon: Rifle
Birthdate: November 24th
A loner from Galbadia Garden, Irvine is known throughout SeeD as being the best sharpshooter. His impressive shooting accuracy and gun skills are unmatched and seem as equally tuned as his reputation with the ladies. Irvine accompanies Squall and his party on a SeeD mission where his skills are required. Although Irvine appears cool and collected on the outside, his sensitivity and seriousness make him charming.
QUISTIS TREPE
Age: 18
Height: 5' 6"
Weapon: Chain Whip
Birthdate: October 4th
Joining SeeD at the ripe young age of 15, Quistis' excellent fighting abilities quickly earned her a position at the Garden as a teacher. Well respected throughout the academy, Quistis' devoted students huddle together as "Trepies." Though she has a bold and sharp exterior, her soul is wretched with frustration that makes her vulnerable to the sorrow deep within her heart.
SEIFER ALMASY
Age: 18
Height: 6' 1"
Weapon: Gunblade
Birthdate: December 22nd
Though his skills make him a powerful warrior, his lack of authority and incredibly high ego feed his irresponsibility, eventually losing his right to join SeeD. He considers Squall his rival and continually "shows off" in order to ease the pain of his own failure. Head of Balamb Garden's Disciplinary Committee, Seifer is more of a bully than a true law enforcer.
SELPHIE TILLMIT
Age: 17
Height: 5' 1 1/2"
Weapon: Nunchaku
Birthdate: July 16th
Although she exhibits brute force and total devotion to SeeD, Selphie's kind heart and laid-back attitude seem inexhaustable. Transfering from Trabia Garden, Selphie quickly blends in with her new surroundings. Selphie becomes easily intimidating to Squall by exhibiting a fiesty flare, but her courageous, take-charge personage become respected among her classmates and the group.
SORCERESS EDEA
Age: Unknown
Height: 5' 5"
Weapon: Unknown
Birthdate: Unknown
A mysterious sorceress obsessed with power. Her lure of control has strongly grasped the Galbadian Army, shifting an enormous amount of power in their favor. With the army at her command and a government conspiracy surrounding her name, the world is gripped in confusion and terror. Her plans are unknown, yet SeeD has learned of her reign and are dispatched to eliminate her.
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FINAL FANTASY X:
TIDUS
Age: 17
Height: 5'9"
Weapon: Swords
Birthplace: Zanarkand
Tidus is a vibrant and energetic youth from the futuristic city of Zanarkand. When Zanarkand is attacked by Sin, he wakes up in Spira, a thousand years later. He joins Yuna on her quest to eliminate Sin, hoping that when he comes face to face with what brought him here, it will be enough to take him home.
AURON
Age: 35
Height: 6'
Weapon: Blades
Birthplace: Unknown
Auron is a legend among the people of Spira. Ten years ago, he helped Yuna's father defeat Sin. Now he lends his power, his mind, and his unmatched experience to Yuna's pilgrimage. Although he seems true to Yuna's cause, the brooding guardian may have some other plans in mind at journey's end...
WAKKA
Age: 23
Height: 6'2"
Weapon: Balls
Birthplace: Besaid
Wakka is a boisterous young man, born on the Isle of Besaid. Although a generally kind person, he has rigid ideas of what should and should not be done, according to the teachings of the Temple of Yevon. However, as Yuna's guardian, he may have to change the people to whom his loyalty lies- does he love the maesters or Yuna more?
YUNA
Age: 17
Height: 5'3"
Weapon: Staves
Birthplace: Bevelle
Gentle but strong, Yuna completed strenuous physical and mental training on the Isle of Besaid, following in her father's footsteps and becoming a summoner. Now, she faces a difficult pilgrimage across the lands of Spira to collect Aeons and gather strength for the Final Summoning that will defeat Sin and bring peace to the people of Spira.
LULU
Age: 22
Height: 5'6"
Weapon: Dolls
Birthplace: Besaid
Lulu is the sultry and sexy, yet stoic and intimidating black mage. She hails from the island of Besaid, where she helped Yuna begin her training as a summoner. Although this is not the first time she is working as a guardian, her main role to Yuna is that of a wise older sister, and her knowledge of the terrain they cover is invaluable.
KIMAHRI
Age: 25
Height: 6'9"
Weapon: Spears
Birthplace: Gagazet
Kimahri, a silent but gentle giant, guards Yuna as her father figure, having seen her grow from a child playing into a young woman with a mission. His Ronso tribe shunned him because of his short stature among them. Although he has a quiet, bold exterior, he is wise and full of heart.
RIKKU
Age: 15
Height: 5'2"
Weapon: Claws
Birthplace: Unknown
Rikku is a cheerful Al Bhed girl with quick fingers and deep pockets. She latches on to Yuna, protecting her with all her heart and bestowing an affectionate nickname on her. Although Rikku's happy nature hides a concerned and sometimes frightened young lady, she wants to protect Yuna and all of Spira as well.
FFVII: CHOCOBOS
*How do I obtain chocobos for breeding?
Breeding chocobos begins by capturing a female and male yellow chocobo. To catch a chocobo, equip the Chocobo Lure materia to a character and walk around areas of the world map that contain tracks. There is a 90% chance you'll enter a battle with monsters where a chocobo is present. Chocobos cannot be killed in battle, even with Omnislash. To catch a chocobo, defeat all enemies in the battle. After the battle is over, you will mount the chocobo. Take the chocobo to the Chocobo Farm and keep it in a stable. Stables cost 10,000 gil a piece.
Some chocobos require an incentive in order to stay on the battlefield. Use greens on chocobos to keep them from running away or attacking your party members.
*How do I breed chocobos?
The success rate of breeding a new colored chocobo depend on the class of chocobos. Winning races at the Gold Saucer will improve your chocobo. Classes start from C (lowest) to A (highest), then S (special). The higher the status, the better the chocobo. You can improve chocobos for later breeding by feeding them greens. You can buy greens from both Chocobo Billy and the Chocobo Sage. Greens improve chocobos in three areas: intelligence, stamina, and speed. The higher these values, the better breed your newborn chocobo will be.
CHOCOBO INFO:
Yellow Chocobo
Breed via: N/A
And: N/A
Breeding Components: N/A
Stamina: None
Integrity: None
Speed: None
Class: None
Resident Location(s):
Chocobo Ranch Area (Poor & Weak)
Junon Area (Poor & Fair)
Gold Saucer Area (Average & Good)
Rocket Town Area (So-So & Great)
Wutai Area (Average & Fair)
Mideel Area (Great & Fair)
Icicle Area (Weak & Wonderful)
Traversing Ability:
This chocobo can traverse on land and beaches only.
Green Chocobo
Breed via: Great Yellow Chocobo (F)
And: Good Yellow Chocobo (M)
Breeding Components: Carob Nut
Stam: None
Int: None
Spd: None
Class: N/A
Traversing Ability:
This chocobo can traverse land and over mountains.
Blue Chocobo
Breed via: Great Yellow Chocobo (M)
And: Good Yellow Chocobo (F)
Breeding Components: Carob Nut
Stam: None
Int: None
Spd: None
Class: N/A
Traversing Ability:
This chocobo can traverse land and rivers. It cannot traverse over deep water.
Black Chocobo
Breed via: Blue Chocobo
And: Green Chocobo
Breeding Components: Carob Nut
Stam: None
Int: None
Spd: None
Class: A
Traversing Ability:
This chocobo can traverse land, rivers, and mountains. It cannot traverse over deep water.
Gold Chocobo
Breed via: Black Chocobo
And: Wonderful Yellow Chocobo
Breeding Components: Zeio Nut
Stam: 999
Int: None
Spd: 120+
Class: A
Traversing Ability:
This chocobo can traverse any terrain and water.
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FFVIII: CARDS
Lvl 1 Geezard - Cockatrice
Lvl 2 Grat - Grand Mantis
Lvl 3 Forbidden - Abyss Worm
Lvl 4 Turtapod - Hexadragon
Lvl 5 Iron Giant - Wedge & Biggs
Lvl 6 Fujin & Raijin - Krysta
Lvl 7 Propagator - Ult.Weapon
Lvl 8 Chub.Chocobo - Minotaur
Lvl 9 Carbuncle - Eden
Lvl 10 Ward - Squall
Card Structure
What are the defining properties of a Triple Triad Card?
Card Values
Card values determine the overall strength of the card when placed in battle (comparing numeric values adjacent to a neighboring card). Values are located on all four sides of the card: top, left, right, and bottom.
Elemental Property
Icon representing the elemental property of the card. This icon is only effective when the Elemental Rule is in play. The icon can either increase or hinder the strength of the card (all four sides) based on the neighboring cards elemental property.
Card Photo
Image of the card which identifies its name. Cards can be of enemies, characters, bosses, and Guardian Forces. When playing a game of Triple Triad, your card background gradient color is blue and your opponent is red.
Trade Rule Variants
How do the different rules determine how I obtain and lose cards in Triple Triad?
You can acquire or lose cards in a variety of different ways based on the trade rules of the game.
Trade Rule
One
The winner can choose one card from the opponent.
Diff
The winner can choose a number of cards based on the difference in points. If the winner received 8 points while the loser only received 2, the winner can take 6 cards. This can include cards that weren't used in play. This is the most dangerous trade rule variant.
Direct
Each player takes the cards he/she flipped, regardless of the winner. This is not a recommended trade rule variant to play by, unless you intentionally use cards you do not desire to keep.
All
The winner takes all 5 cards used in gameplay by the opponent.
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No Other Info available for FFX
FF10: Battle Theme

Free the dream within